Opinion – The Importance of Player Involvement in Game Design
Player Feedback in Video Game Development It is no debate that game companies have recently found that player involvement in the development and design of […]
Player Feedback in Video Game Development It is no debate that game companies have recently found that player involvement in the development and design of […]
Weapon ranges are often confusing to new and old players alike, as they are not very well explained (if at all) in the game client itself. […]
CCP has recently rolled out a new matchmaking system for DUST 514 in an attempt to improve the new player experience as well as provide […]
I have seen too many people gripe and complain about Loyalty Ranks ever since they realized that the purchase of Aurum greatly affected how quickly […]
CCP Frame announced a decision to change the Planetary Conquest reward mechanics last night. On a team basis, rewards in PC will now be based […]
CCP recently announced that player trading will be coming to DUST 514. This has been a hotly anticipated feature and should be rolling out later this month. […]
In a forum post, CCP Rattati proposed that the Skirmish game mode “becomes [for] FW only”. Rattati says that he feels Skirmish is more about […]
CCP Rattati recently released some conceptual reskins of existing art assets for Minmatar and Amarr HAVs and Large Turrets. These are intended to be used […]
Damage Profiles exist in both EVE: Online and DUST 514, however they differ slightly between the two games, and can often be confusing or misunderstood by players. […]
Turk Fezzik at TheMittani.com has written up an excellent breakdown of the various ways CCP currently allows players to spend money on DUST 514, along […]
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