Episode 129: “Suddenly Darth Carbonite”

Jadek and Leither join the Biomassed hosts to dicsuss asymmetrical character design and balance, loyalty rewards, the latest VR news, Titanfall 2, and a little bit about EVE Vegas.

Pokey is excited about the new Final Fantasy XV trailer.

The Verge says you probably won’t get eye herpes. But you might want to take some wipes with you to your next VR demo.

And apparently they replaced The Most Interesting Man in the World.

It’s available now on iTunes or you can find it at http://biomassed.net/podcast

About Soraya Xel 280 Articles
Soraya Xel is a founding co-host of the Biomassed podcast and an editor on the blog. Served for a year on CPM1. Twitter: @ocdtrekkie

11 Comments

  1. I would have thought it would be difficult to replace The Most Interesting Man in the World, but this guy looks rugged and weathered enough to be believable in the part.

  2. Pokey, at this point I really don’t want to hear that a game can be in production for 10 years… I am patient, but even I have my limits. Lets hope CCP is a little faster than that. At least they are controlling scope and not trying to bight off more than they can chew.

    • Duke Nukem Forever was in development for 17 years! And still released! (Was terrible, though.) Honestly, game development falls in between. A lot of players think something announced six months ago should be in beta today, and that’s just not realistic for games built from the ground up. You do see that in games like Call of Duty, but that’s because they’re the same game engine repainted over and over. New games take years of work. And obviously CCP has restarted the clock a couple of times.

  3. That Final Fantasy trailer reminds me of a series of books I read a long time ago about a family that had the power to shift between dimensions. Of course in the books they would do lots of little shifts into dimensions that were very similar until the little shifts added up to be a big change, where as in the Final Fantasy trailer he is stepping from one dimension into a completely different one, but somehow it has a similar feel.

  4. My wife has gotten into Battleborn recently. She got it on a Steam sale ($26 I think) which is what it is probably worth. She is playing Battleborn rather than Overwatch because Battleborn has PVE.

  5. I was just thinking about Xel’s point about the high HP character usually not having high damage, and how the HMG Heavy violated that in DUST. I think the solution is to add a weight mechanic. Have the Heavy suit be the strongest suit, and then make both Heavy Armor/Heavy shield generators and Heavy Weapons very heavy, so a Heavy Dropsuit with a Heavy weapon is forced to equip medium Armor/medium shields. Or the Heavy can go with Heavy Armor and a Light weapon. So HMG Heavy would be DPS, and the Commando in DUST would be the tank class.

    • Not just heavies. Tanks too. And DUST is far from the only game that has broken this. It used to be well understood in World of Warcraft that squishy cloth mages were the dominant damage-dealer. But eventually, someone got the idea that tanky paladins and warriors should do just as much damage, which made it pretty unfortunate to play a weaker class.

      • Yeah, I admit to Damage tanking with a two handed sword on my warrior a few times for kicks, but I was mostly a good shield tanker. I have not played WOW since 2011 though, so I have no idea where the game has gone since then.

        Now if I could get the avatar interaction experience of WOW, with the persistence of EVE (tired of the gear treadmill in WOW), and maybe a Science Fiction setting, now that would be cool!

  6. The Loft apartment over a crazy party is such a apt description of Canada. It is fun to listen to the drama down stairs, but we are all a little nervous that someone down there is going to light the place on fire.

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