
Dante and Livvy return as we return to discussions on No Man’s Sky, Titanfall 2, and Pokemon GO. We also talk a bit about the X-Men Legion TV series and other connected movie/TV universes, and follow it up with a brief chat about the first VR roller coaster.
Pokémon GO claims a life and Illinois creates Pidgey’s Law.
Sick of No Man’s Sky? Get a refund. And Titanfall 2 developers respond to player feedback.
Another thing called Legion now exists which isn’t a DUST successor.
Ubisoft is so desperate to fix The Division, they’re flying players in to help.
Also, now there’s a “VR coaster” at Six Flags Great America.
It’s available now on iTunes or you can find it at http://biomassed.net/podcast
Thank you Xel for the Show Notes! 🙂
https://community.eveonline.com/news/news-channels/world-news/imperial-guard-tour-dam-torsad-ahead-of-coronation/
I assume you’re sharing this regarding the “new type of dropsuit”? Interesting, thought it could also be an allusion to the new alpha clones or something. Or just… meaningless fluff. But hey, if CCP is gonna say something soon, that’d be cool.
Privater was my first Open World video game. I loved it. (It was like a single player version of EVE with missions and trade in 75 systems.) Then I played Wind Commander and found it’s linear progression very restricting. I found it too confining and quit playing it.
I like how WOW does Open World, with Zones that are filled with interesting stuff. Then they add new zones as the game development progresses.
But both Privater and WOW were limited developer created worlds where the developers insured that most areas had meaning and significance.
To make a procedural generated Open World interesting you would have to have a multi player component with resource use and player built structures/infrastructure. Then areas where randomization produced something good, then players would exploit those areas, and players would exploit those players, and then you have a place with significance.
Exactly. EVE’s space (originally procedurally generated) isn’t interesting because of what’s there, but what players are there.