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Editorial

Imp’s Weekly Musings — PC Connection

July 7, 2015 Imp 1

I don’t know about you guys — but I get bored sometimes. I like DUST a lot, but ultimately it is the SSDD. (I’ll let […]

Imp’s Weekly Musings — Direction of Balance Passes, Part II (but not really)

June 22, 2015 Imp 0

  I was going to make this a two part thought — but really the conversation doesn’t need that right now.  The difference between armor […]

“Do you want to know a secret?”

June 16, 2015 Cross Atu 0

I’ve been told I’m an old-fashioned guy because I firmly believe in keeping my word once I give it, even if sometimes that makes my […]

Imp’s Weekly Musings — Direction of Balance Passes, Part I

June 13, 2015 Imp 1

Balance passes are a funny thing — we are all excited about them yet hate them.  Usually it’s one or the other and not both. […]

What If DUST 514 Offered a Subscription?

June 13, 2015 Bait 10

About two weeks ago, I saw a few people, CPM2 candidate Ripley Riley specifically, kicking around the idea of giving DUST 514 some sort of […]

Imp’s Weekly Musing — Forums

June 6, 2015 Imp 0

It’s like the well known saying, “You get what you give.”  The quality of the forum posts, the ideas, the testing, the feedback, and the […]

DUST 514 – Two Years Later

May 14, 2015 Bait 2

Today is a special day for everybody in New Eden (capsuleer and mercenary alike). Two years ago today, DUST 514 was officially released on Sony’s […]

The Pros and Cons of PvE in DUST 514/Project Legion

April 24, 2015 Bait 11

DISCLAIMER: This post is merely an opinion piece pointing out the pros and cons of Player versus Environment gameplay in DUST 514 and Project Legion. […]

Feedback in a Crowd Source Environment

April 23, 2015 Cross Atu 4

Group feedback, crowd sourcing, from the player base has done wonders for game development and I highly support it. I actively define my game purchases […]

Opinion – The Importance of Player Involvement in Game Design

April 19, 2015 Pokey Dravon 4

Player Feedback in Video Game Development It is no debate that game companies have recently found that player involvement in the development and design of […]

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