CCP Issues First #PROJECTNOVA Newsletter

This morning around 7amPT/10AMET(14:00UTC) the first PROJECT NOVA Newsletter was sent out.

Let’s hope this is a start to cadenced newsletters and dev blogs

Newsletter Follows:

Greetings Elysians,I have chosen the word Elysian(s) to represent our community as a mirror to the Empyreans of EVE Online, from an age when mankind invented immortality and capsuleers took to the stars. When the immortal soldier was created, these clone mercenaries took to the ground and proclaimed themselves Warlords of Molden Heath. However, such hubris was not without consequence, and when tragedy befell them, they were lost to history.

Until now…

Our Community

I am incredibly happy to finally be able to open up this channel of communication with you, our dedicated community, and would like to thank you for your continued support, interest and passion. In that spirit, we have chosen to describe our relationship on Project Nova’s development going forward as co-evolving the game together.

To our veterans, more news will follow, so I urge you to spread the word to your friends and former corporation members. Your journey as the immortal and elite infantry of New Eden will soon continue.

Our Universe

New Eden is a living, breathing universe, filled with inhabitants that make it a rich, real and meaningful experience. We are honored to be able to share that ecosystem with EVE Online, EVE: Valkyrie, EVE: Gunjack and, of course, Project Nova’s forerunner, EVE: DUST 514. The magnificent spaceships and celestials of New Eden are both iconic in the industry and beloved by our players. What better way is there to thematically link these two games than to fight the same foes among the stars?

The action will take place on the exteriors of EVE Online’s mighty spaceships and structures with all new content, delivering a much darker and terrifying experience than ever seen before in New Eden.

Our Vision

  • Our ambition is to create a long-lasting game with ongoing and continuous development without sequels and progression resets, sharing the CCP DNA that makes EVE Online what it is, as was one of the principles of DUST 514.
  • Our strategy is to launch with a handful of high-quality features, then build on that foundation for years to come.
  • Our priority has been the core first-person experience and high-performing moment-to-moment gameplay. With that in mind, we teamed up with Sumo Digital’s Nottingham studio as their developers have excellent FPS pedigree and experience, with individuals having previously worked on the Timesplitters series, Crysis series, Homefront, GoldenEye 007 as well as Star Wars: Battlefront.

Our Game Pillars

These pillars are the foundation for the gameplay, informing the way we make our development decisions. They are not “features” per se, but every feature we make either relies on the pillars or supports them:

  • Authentic EVE universe [Dystopian Sci-Fi // Social systems // Death matters]
  • The Infernal Machine [Collect, build, destroy // Risk vs reward]
  • Deep progression [Customization // Specialization // Expression]
  • Teamwork [Intelligent tactics // Effective communication]
  • Highly replayable [Dynamic metagame // Procedural content // Sustained challenge]

As you may have gathered, we are making a slower, more tactical shooter with higher time to kill; a game that rewards planning and communication equally as much as reflexes and twitch ability.

Our Message

We have a very experienced and passionate team, with a solid mix of veterans, both from the industry and CCP, as well as enthusiastic newcomers.

We have applied a lot of experience from our prior games and will carry on with those traditions that worked well, such as development roadmaps and blogs, rapid iteration and balancing while constantly evaluating feedback and ideas from the community. That same experience also applies to progression and metagame, where we have mixed old and new designs, honoring the nature of EVE and DUST, while not being bound by them.

As Hilmar mentioned during Fanfest 2018, we’re developing the game on the Unreal Engine 4 and will launch exclusively on Windows PC with support for mid-range machines and mouse/keyboard input.

Prepare yourself for the onslaught and get your squad together by directing friends and potential allies to the Project Nova news and announcement signup page.

There are exciting times ahead, and we cannot wait to start sharing more details with you over the coming months. It’s time to rise again.

On behalf of the team who are very much looking forward to continuing our journey together,

CCP Rattati
Game Director

 

If you have not received this newsletter, but want to- click the “signup page” link and be directly taken to the newsletter sign up to receive further updates.

Here’s for more #ProjectNova news soon!

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